Plugins
Plugins
A BX Sites plugin is nothing more than another BoxLang module - its own
box.json + ModuleConfig.bx, installed as a sibling of bx-sites in the
same runtime (box install into the project, the same way bx-markdown/
bx-esapi already are). No plugin API to import, no separate registry -
BoxLang's own module system is the plugin system.
Installing a module alone never activates it as a plugin, though - a
project opts one in explicitly by BoxLang module name, via bxsites.json's
plugins array:
{ "plugins": [ "myBxSitesPlugin" ] }
Writing a plugin
A plugin module needs exactly one thing beyond the usual box.json/
ModuleConfig.bx a BoxLang module already has: a models/BxSitesPlugin.bx
class. Every method on it is optional - implement only the hooks you need,
BX Sites checks for each one before calling it:
// models/BxSitesPlugin.bx
class {
struct function onConfig( required struct config ) {
// Mutate/return the site config, right after bxsites.json is loaded.
return arguments.config
}
string function onPageMarkdown( required string markdown, required struct page, required struct config ) {
// Mutate a page's raw markdown before conversion - the same
// pre-processing seam BX Sites' own content tabs/math/code
// annotations use internally (TabsProcessor.bx et al.).
return arguments.markdown
}
string function onPageHtml( required string html, required struct page, required struct config ) {
// Mutate a page's rendered HTML after conversion.
return arguments.html
}
array function onNav( required array nav, required struct config ) {
// Mutate the nav tree (NavBuilder.build()'s own shape: an array of
// { title, url, order, children } nodes).
return arguments.nav
}
void function onBuildComplete( required string siteDir, required struct config ) {
// Fires once, after everything is written to siteDir - no return value.
}
}
Hooks run in bxsites.json's own plugins array order, and (except
onBuildComplete) each one's return value replaces the value the next
hook (or BX Sites itself) sees - a plugin only needs to return what it was
given if it has nothing to change.
onPageMarkdown/onPageHtml run once per page, for every doc tree BX
Docs builds (the main docs/ tree and every docs/versions/<name>/
tree). onConfig/onNav/onBuildComplete are also applied by the
standalone search-index verb where relevant (onConfig, since it can
change markdown/other settings the index build depends on).
When each hook fires
sequenceDiagram
participant Build as build verb
participant Plugin as your plugin
Build->>Plugin: onConfig(config)
Build->>Build: build the nav tree
Build->>Plugin: onNav(nav, config)
loop every page
Build->>Plugin: onPageMarkdown(markdown, page, config)
Build->>Build: Markdown() + built-in extensions
Build->>Plugin: onPageHtml(html, page, config)
end
Build->>Build: write site/
Build->>Plugin: onBuildComplete(siteDir, config)
A minimal example
examples/hello-plugin/ in this repo is a complete, working plugin
module - box install-able as-is - that adds a <!-- rendered by hello-plugin --> comment to every page and appends a build-summary line
to site/hello-plugin.txt once the build finishes. Use it as a starting
skeleton, or read it for a worked example of the folder layout:
hello-plugin/
├── box.json # boxlang.moduleName is what bxsites.json's [plugins] references
├── ModuleConfig.bx # a normal, otherwise-empty BoxLang module descriptor
└── models/
└── BxSitesPlugin.bx # onPageHtml() + onBuildComplete()
Errors
BxSites.PluginNotFound- a name inbxsites.json'spluginsarray isn't an installed/activated BoxLang module.BxSites.InvalidPlugin- the module exists, but has nomodels/BxSitesPlugin.bxclass.